Game summary

  • Your student creates an imagined character called an Avatar.
  • The tutor presents challenges and rewards to the Avatar.
  • These advance the student academically while empowering their Avatar.
  • Students’ investment in their Avatar’s goals advances their education.
  • The Avatar becomes an active record of the student’s accomplishments.

Youth Enrichment Support Services - Y.E.S.S!

"The more I want to get something done, the less I call it work."

Richard Bach